![]() Assuming the player has at least 1 Corpsebloom, the full formula for how much healing the player receives is DirectHealing ⋅ (Corpseblooms + 1) ⋅ (RejuvenationRacks +1)^2.For instance, with a single Corpsebloom and Rejuvenation Rack, the player receives 8 times as much healing and can recover a maximum of 20% of their health per second. ![]() Additionally, the Rack's second healing increase is applied after the Corpsebloom caps the healing over time, meaning that the Rack also increases the maximum amount of health that can be recovered per second. affects the Corpsebloom twice: it increases the healing when it is stored, and increases it again when the healing is actually applied. The Rejuvenation Rack Rejuvenation Rack.The holder can only store up to 100% of their maximum health as healing.The healing increase scales linearly, while the amount of maximum health that can be healed scales hyperbolically. This healing cap is halved per additional stack. Every 0.2 seconds, the Corpsebloom takes from this store and heals the holder up to 2% of their maximum health (up to 10% per second). ![]() Additionally, all healing is applied over time whenever the player would heal, it is instead stored in the Corpsebloom. ![]() Heal +100% (+100% per stack) more., regeneration is not increased. The Corpsebloom is a lunar item in Risk of Rain 2.Īll the player's healing is increased by 100% ( +100% per stack), but unlike the Rejuvenation Rack Rejuvenation Rack Can heal for a maximum of 10% (-50% per stack) of your health per second. ![]()
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